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Mission President 1. Leaps tall buildings with a single bound. 2. Is more powerful than a locomotive. 3. Is faster than a speeding bullet. 4. Walks on water. 5. Talks with God. Assistant to the President 1. Leaps short buildings in a single bound. 2. Is more powerful than a switch engine. 3. Just as fast as a speeding bullet. 4. Walks on water if the sea is calm. 5. Talks with God on special requests. Zone Leader 1. Leaps short buildings with a running start and favorable wind. 2. Almost as powerful as a switch engine. 3. Faster than a speeding BB. 4. Walks on water in an indoor swimming pool. 5. Occasionally addressed by God. District Leader 1. Barely clears a quonset hut. 2. Loses a tug-of-war with a switch engine. 3. Can fire a speeding bullet. 4. Swims well. 5. Receives inspiration. Senior Companion 1. Makes high marks on wall while trying to leap tall buildings. 2. Is run over by a switch engine. 3. Can sometimes handle a gun without inflicting self-injury. 4. Treads water. 5. Prays a lot. Junior Companion 1. Climbs the walls. 2. Continually rides the rails. 3. Plays Russian roulette. 4. Walks on ice. 5. Talks to animals. Greenie 1. Runs into buildings. 2. Recognizes locomotive 2 out of 3 times. 3. Not issued ammunition. 4. Can stay afloat with a life jacket. 5. Talks to walls. MTC Missionary 1. Falls over door-stop trying to enter tall building. 2. Says, "Look at the choo-choo." 3. Wets himself with a water pistol. 4. Plays in mud puddles. 5. Mumbles to himself. Returned Missionary 1. Lifts buildings and walks under them. 2. Kicks locomotive off the tracks. 3. Catches speeding bullets in his teeth and eats them. 4. Freezes water with a single glance. 5. Thinks he is God. |